We bridge the research, clinical, and industrial gap between performance and technology.
We used gaming to identify different levels of participant performance.
We used mobile software to identify the top global eye conditions in a double-blind clinical study and were able to successfully correlate player health and well-being with performance behavior.
- Diabetic Retinopathy
- Macular Degeneration
These technologies have potential to impact over 1 billion people globally and over $3.5 trillion in direct and indirect market costs.
Coming soon. To find out more and join our waitlist, please contact us.