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Virtual Reality and Immersive Technology (VR-IT) Clinic

Virtual reality and immersive technologies can enhance treatment and skills training in the treatment of many psychiatric illnesses. Extended reality can improve behavioral shaping techniques and comfort when learning new and effective strategies for relieving symptoms.

The Virtual Reality and Immersive Technology (VR-IT) Clinic integrates evidence-based psychotherapies, clinical research, and medical technologies to treat various psychiatric conditions. It uses the latest wearables and tested methods to blend virtual and augmented reality with cognitive behavior and mindfulness therapies, allowing clinicians to customize treatments for each patient more comfortably.
 

Conditions Treated

  • Simple Phobias
  • Obsessive Compulsive Disorder
  • Post-Traumatic Stress Disorder
  • Complex Trauma
  • Addiction
  • Psychosis
  • Social Anxiety
  • Panic Disorder
  • Generalized Anxiety Disorder
  • Somatic Symptom Related Disorders
  • Eating Disorders

This Program Provides

  • Patient evaluation and consultation
  • Desensitization
  • Exposure Therapy
  • Trauma-focused psychotherapy
  • Social, interpersonal, and communication skills training
  • Habit Reversal Training
  • Evidence-based psychotherapies delivered with virtual and augmented reality technology
  • Mindfulness-based skills training
  • Dialectical Behavior Therapy skills training

Clinic Director

Kim Bullock, MD
Clinical Professor, Psychiatry and Behavioral Sciences

Clinic Co-Director

Margot Paul
Clinical Assistant Professor, Psychiatry and Behavioral Sciences

Clinic Team

Sara Johansen, MD
Clinical Assistant Professor, Psychiatry and Behavioral Sciences
Brandon James Birckhead
Clinical Assistant Professor, Psychiatry and Behavioral Sciences
David Dupee
Chief Resident, Psychiatry and Behavioral Sciences
Cristin Runfola
Clinical Associate Professor, Psychiatry and Behavioral Sciences
Debra Safer
Professor of Psychiatry and Behavioral Sciences (General Psychiatry and Psychology-Adult)

For more information, please visit the Virtual Reality & Immersive Technology Program's website.