Results
The method was tested using a variety of haptic devices including the Force Dimension sigma.7 and our custom-built 6-DOF µHaptic device depicted below. Performance characteristics of the algorithm on four different data sets were collected.
[image: Force Dimension Sigma 7 and 6-DOF µHaptic device]
The simulation remained stable throughout interactions that included hooking, wedging, and prying, even with a coupling stiffness set as high as 5000 N/m. The tool could be moved quickly in free space or in contact without feeling effects of artificial mass, inertia, or viscosity.
Conclusion
Physical interaction with the world using a rigid tool is inherently a six degree-of-freedom task. Our haptic rendering algorithm provides a means for exploring isosurfaces embedded within volumetric data using an arbitrarily shaped virtual instrument. The algorithm prevents object interpenetration and allows quick movements of the tool without conveying artificial mass or inertia, thus enhancing the perceived realism of the virtual object interaction.
Reference
Chan, Sonny, Francois Conti, Nikolas H. Blevins, and Kenneth Salisbury. “Constraint-Based Six Degree-of-Freedom Haptic Rendering of Volume-Embedded Isosurfaces.” In 2011 IEEE World Haptics Conference, 89–94. Istanbul: IEEE, 2011. https://doi.org/10.1109/WHC.2011.5945467.